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Category Archives: Gargoyle
WebKit for Gargoyle
Belated update: I’ve taken a few swipes at adding an HTML parser to Gargoyle behind the scenes, and I’m not excited about continuing down that road. Partly because I’m still putting off that text buffer rewrite, and partly because I … Continue reading
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Structure and style
It’s all very well to state that the text buffer code needs to be aware of logical structure beyond the character, but that still leaves the task of deciding which structures to recognize and implement. Characters, words, and paragraphs are … Continue reading
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Text buffer rewrite
The perennial thorn in my side when dealing with Gargoyle is the complexity of the text buffer code. The redraw function alone consists of more than 300 lines of fairly dense code, most of which was hacked in after the … Continue reading
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