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Monthly Archives: December 2010
Structure and style
It’s all very well to state that the text buffer code needs to be aware of logical structure beyond the character, but that still leaves the task of deciding which structures to recognize and implement. Characters, words, and paragraphs are … Continue reading
Posted in Gargoyle
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Text buffer rewrite
The perennial thorn in my side when dealing with Gargoyle is the complexity of the text buffer code. The redraw function alone consists of more than 300 lines of fairly dense code, most of which was hacked in after the … Continue reading
Posted in Gargoyle
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